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Global Mobile Gaming Market to Reach $175.3 Billion by 2027
In the changed post COVID-19 business landscape, the global market for Mobile Gaming estimated at US$79.8 Billion in the year 2020, is projected to reach a revised size of US$175.3 Billion by 2027, growing at aCAGR of 11.9% over the period 2020-2027. Smartphones, one of the segments analyzed in the report, is projected to record 12.5% CAGR and reach US$151.9 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Other Devices segment is readjusted to a revised 8.6% CAGR for the next 7-year period.
The U.S. Market is Estimated at $17.7 Billion, While China is Forecast to Grow at 14.8% CAGR
The Mobile Gaming market in the U.S. is estimated at US$17.7 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$39.2 Billion by the year 2027 trailing a CAGR of 14.8% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 7.7% and 10.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 9.5% CAGR.
Select Competitors (Total 262 Featured)
Activision Blizzard Inc. Bandai Namco Entertainment Inc. CyberAgent Inc. Disney Mobile Electronic Arts, Inc. Gameloft SE GungHo Online Entertainment Inc. Microsoft Corp. NCSoft Corporation NetEase Inc. Netmarble Corp. Nexon Co., Ltd Niantic Inc. Nintendo Square Enix Holdings Co., Ltd. TakeTwo Interactive Tencent Holdings Ltd. The Walt Disney Co. Ubisoft Entertainment Zynga
Source: ReportLinker