NEW YORK – The gaming market research report by Type (casual gaming and professional gaming), Device (mobile gaming, console gaming, and PC gaming), Platform (online and offline), and Geography (APAC, North America, Europe, MEA, and South America) has been added to Technavio offerings. The market share growth in the casual gaming segment will be significant for revenue generation. The market for casual gaming is growing with the increasing adoption of mobile gaming. Most casual gamers prefer mobile devices over PCs and consoles because of easy access to the games. In addition, casual gamers play games online on their mobile devices, as it is easy for them to play games of their choice from anywhere at any time.

Gaming Market 2021-2025: Scope

The market report covers the following areas:

  • Market Size
  • Market Trends
  • Market Industry Analysis

Frequently Asked Questions:

  • What are the major trends in the market?
    The increasing emergence of cloud gaming is a major trend supporting the gaming market share growth.
  • At what rate is the market projected to grow?
    The market has the potential to grow by USD 125.65 billion from 2020 to 2025 and the market’s growth momentum will accelerate at a CAGR of 12.40%.
  • Who are the top players in the market?
    Activision Blizzard Inc., Bandai Namco Holdings Inc., CyberAgent Inc., Electronic Arts Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Sony Corp., Tencent Holdings Ltd., and The Walt Disney Co. are some of the major market participants.
  • What are the key market drivers and challenges?
    The integration of blockchain technology is notably driving the market growth. However, the factors such as regulation over loot boxes may impede the market growth

Gaming Market 2021-2025: Regional Analysis

56% of the market’s growth will originate from APAC during the forecast period. ChinaJapan, and South Korea (Republic of Korea) are the key markets for gaming in APAC. Market growth in APAC will be faster than the growth of the market in other regions. The increasing penetration of e-sports in developing countries, such as TaiwanMalaysia, and Singapore will facilitate the market growth in APAC over the forecast period.

Gaming Market 2021-2025: Key Highlights

  • CAGR of the market during the forecast period 2021-2025
  • Detailed information on factors that will assist market growth during the next five years
  • Estimation of the market size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the gaming market across APAC, North AmericaEurope, MEA, and South America
  • Analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of gaming market vendors

Source: Technavio